Mission log · one dev, shipping

Dev log

Every CosNFX update, in order, explained by the person who built it. New sounds, new gestures, prop control, fixes — and what the next release is cooking.

v2.13.2 Aug 18, 2026 Live

The big one: a new look, a new library, and every fix

Three updates that were queued separately ended up shipping together, so this release changes how CosNFX looks, what it sounds like, and how it behaves on day one. Everything you have set up carries over.

  • Your buttons take the shape of your character. On the watch ring, each of the seven pads is drawn in the silhouette of the identity wearing it — a shield, a claw, a crescent, a bolt — so the ring tells you who you are before you read a word. The numbers 1–7 stay exactly where they were.
  • Mission Control is rebuilt around the Stage. Your buttons appear as a live ring in the browser: tap a pad to set its gesture, sound, and effect; the pads flash as you perform; tap the centre to arm. Four zones — Stage, Show, Library, System — hold everything else, in place of the old row of tabs.
  • Finding a sound is finally quick. A searchable browser with kit filters replaces the long dropdowns, and Test on watch plays the sound through the watch speaker before you commit to it — so you hear it where it will actually fire.
  • The phone companion reaches 1.0. Same four zones, same shaped-pad ring, and it flashes live as you perform. It also draws far more efficiently than before, which is easier on your battery.
  • A free Halloween pack: three cinematic kits. Haunted Manor (dragging chains, a door that opens by itself, a midnight bell), Banshee (an all-vocal ghost — whisper-screams, guttural moans, a full banshee wail), and Witching Hour (bone snaps, a raven that answers your beckon, a full-moon wolf howl, a real witch's sneer). Built from licensed cinematic recordings plus a few designed sounds, covering all seven gesture roles — free for everyone, in time for haunt season.
  • A leaner library. The early placeholder sounds from the beta era retire (about 140 files), which makes the app a noticeably smaller download. Every one of the 210 curated kit sounds stays.
  • Your setup is protected. The update remaps profiles automatically. If a gesture was pointing at a retiring sound, it falls back to that identity's default kit sound — open Mission Control or the phone app and pick a new one whenever you like. Anything you uploaded yourself stays exactly where you put it, along with your custom gestures, combos, and calibrations.
  • Your sound kits play from the very first gesture. Fresh installs used to spend their first session on placeholder tones while the real library finished loading. Now the kits land the moment they're ready.
  • Strike and Raise are on out of the box, and both read the same on either wrist, so a brand-new install has working gestures before any setup.
  • Clearer Pro messages. When a Pro feature is locked, the app says so — and points you at the phone app, where one purchase covers watch and phone on the same Google account.
  • Pairing works in every language. The Mission Control PIN always displays digits your browser keypad can type, whatever language your watch is set to.
  • Sound survives Bluetooth shuffles. If the audio route changes mid-session, the engine rebuilds itself instead of going quiet. A reconnect loop that could nibble battery when a second device tried to link is gone, along with a stack of smaller hardening under the hood.
v2.11.2 Jul 28, 2026 Live

CosNFX is live on Google Play

Launch day. Free, worldwide, on your wrist.

  • All 30 identities and all 210 sounds, free. Heroes, monsters, and mages — each with its own kit, colors, reactive effect, and cinematic backdrop.
  • One optional Pro unlock ($4.99, once) adds your own sound and art uploads, custom gesture recording, real light and prop control, multi-device playback, and Battle mode.
  • The watch tile: swipe to CosNFX and one tap opens it armed — firing a second after you raise your wrist.
v2.11.0 Jul 27, 2026

Ready for the world

The release-candidate sweep before production.

  • Your gesture ring remembers itself. Ring button choices now persist across every launch.
  • A claw-scratch effect joins the visual library — built for the Cat identities, available to any of them.
  • First-launch loading got a hard pass, recalibration flows were unstuck, and the browser panel took its proper name: Mission Control.
Companion v0.9 Jul 2026

The phone becomes a controller

The companion app grew from a remote into a full second surface.

  • An on-screen gesture pad — play every effect from the phone, no watch required.
  • Second speaker: the phone carries the sound over Bluetooth, so a pocketed phone throws the audio a hall can hear — Wi-Fi off.
  • Camera-flash muzzle: the phone's flash fires on the beat of a gesture.
  • Every editor — sounds, looks, gestures, calibration, combos — rebuilt native on the phone, in sync with the watch and Mission Control.
v2.10 Mid-Jul 2026

The sound library era

Three weeks of pure audio work — recording, curating, and cutting until every identity earned its kit.

  • 210 curated sounds, role-matched per identity: Overhand carries the main attack, Underhand the second, Strike the melee, Down-punch the heavy impact, Fist the special move, Raise the charge-up, Hip thrust the emote.
  • Every sample loudness-tuned for the watch speaker — measured on the hardware, kept only if it survived it.
  • The Library got themed sections, live filtering, and grouped per-gesture pickers on every surface.
v2.9 Early Jul 2026

The HUD rework

The watch face became the costume piece it should have been all along.

  • The numbered gesture ring — a glanceable ring of your armed moves, edge-glowing in your identity's color.
  • Two backdrops per identity: a cinematic Scene and a single iconic Emblem — thirty new emblem artworks in one drop.
  • Reactive visual effects went native per identity, and the engine learned to guard your battery: it idles honestly when disarmed and stands down after 15 idle minutes armed.
Beta Jun 2026

Where it started

CosNFX entered closed beta on June 30 with the bones it still stands on.

  • Seven pre-calibrated gestures with per-wrist calibration, custom gesture recording, and timed combos.
  • Real prop control over Wi-Fi — WLED strips, Philips Hue, Home Assistant relays — plus DMX over Art-Net and OSC for show-control rigs.
  • Mission Control: the watch serves its own control panel to any browser on your network, locked behind a 6-digit PIN.
  • Battle mode: linked watches, strikes that land damage, a held Raise that blocks.

Want the next entry on your wrist the day it ships?

Get CosNFX on Google Play